Tier A complete: 25/25 runsHiGS accel gate PASS · 1.164x training speedup at matched quality
3DGS Renderer Benchmark and Research Suite
Three evidence-separated tracks: reproducible method survey, differentiable HiGS training, and storage compression. Published rankings remain limited to their declared A100 cohort.
Choose gsplat HiGS for maximum throughput (696 FPS aggregate), Speedy-Splat for reference-level quality and balanced deployment, gsplat for the lowest peak memory (4,206 MiB), and Original 3DGS when an official reference path matters most.
Three research tracks
Track 1 · Quality-preserving speedup PASS
Differentiable HiGS
Native CUDA backward, frozen and dynamic topology paths, gradient checks, and a frozen 132-job 3-seed confirmatory matrix. Candidate gsplat_30k_fused_prune10_rclip05 passes all pre-registered gates: PSNR CI lo -0.022, SSIM CI lo -0.0011, LPIPS CI hi +0.0025, 1.164x wall speedup (CI lo 1.034), TTQ faster. Quality preserved with >=10% faster training, not ordinary early-stop (gsplat_25k fails the quality gates). Open paper plan →
Track 2 · Search audit blocked
Reproducible 3DGS survey
The registry pins sources and separates reported, reproduced, comparable, and blocked evidence. Exhaustive or latest-survey language requires a frozen database search and second-reviewer audit. Open survey protocol →
Track 3 · Five-scene qualification
Lossless and near-lossless storage
SPZ 8/8 passes the declared same-checkpoint near-lossless gate on five scenes at 5.572x to 6.072x compression. Bit-exact XZ and retraining-required codecs remain separate categories. Open compression protocol →
Renderer rankings
Below: 25 accepted runs (5 renderers × 5 scenes). Colors stay consistent. Bars show within-cohort rank with exact measured values.
FPS
PSNR
SSIM
LPIPS
VRAM
Speed vs Quality
Overall comparison table
Chart data: 25 accepted runs (5 renderers × 5 cases), within one EPIC-05 A100 Tier A cohort.